![]() ![]() I don't want to endure a game just to follow the story anymore (especially in a setting that is not so appealing to me). Grim Fandango control & camera could be better. Full Throttle's arcade sequence is subpar. Tim's game is always brilliantly written but he always struggled with the mechanic. This seems apparent in 4-5 different unpolished gameplay mechanics in Brutal Legend. But as a game designer, he seems to be held back by the "gameplay" part. Tim Schafer for me is a great writer and creative director. Finally, adding RTS gameplay element was a deal breaker for me. It is Shrek-like humor compared to Pixar-like humor of his previous efforts. I felt like there are inside jokes for metal fans only. The dialogs in the demo aren't all that funny. The humors in these games do not need any pop culture references. Because of that, I endure through the game eventhough the gameplay mechanic is pretty weak and the end boss is so frustrating. Psychonauts : I love the imaginative multiverses presented by each character. Glottis is one of the most memorable sidekick ever in a game I was immersed in the noir universe he created. It inspired me to learn more about US history than any textbook ever will. I'd never forget solving a puzzle by adding vacuum cleaner in the constitution to solve puzzles 200 years later. Day of the tentacle : Clever temporal puzzles and gameplay. ![]() Secret of Monkey Island : Unique settings (at the time), witty dialogs, memorable characters and mind bending puzzles. All of previous Tim Schafer games have unique, undeniable timeless charms about them. But after playing demo of Brutal Legend and see reviews/video clips from the game, I've decided to skip Brutal Legend. I have played every Tim Schafer game and love all of them. ![]()
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